Class_name = "CBatchBallistics"
object_name = "BULLET_GER_792x57_SS"

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammo.mgm",0
visualradius=4
SoundScript=""
ImageAttr=21	//IA_NOMINPIXELS | IA_NOINTERPOLATION

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

Armor1=100,704.64,  5,80,	0,160
Armor2=500,512,		5,20,	0,140
Armor3=900,400,				0,60

Gage = 7.92
DefaultStartSpeed=825
MaxDistance=2000
Mass=0.0128
Mkr=0.73
Mmax=1.7
Cx_0=0.13
Cx_max=0.298
Cx_1=0.27
R=0.00411
TimeToDestroy=3

DefaultBulletSpeed = 825.0
BulletSpeed = "LMG 08/15", 825.0
BulletSpeed = "Parabellum LMG 14", 825.0


HitDummyEffect=""
HitWoodEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_wood.txt"
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_ground.txt"
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_metal.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/bullet_building.txt"
HitPlaneEffect="LuaScripts\WorldObjects\Trash\BTBulletPlane.txt","LuaScripts/WorldObjects/Trash/PlaneTrash.txt"

/////////////